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C++ for Game Programmers (Charles River Media Game Development) C for Game Programmers Describes common C techniques to solve specific problems most game developers face This book covers the high level problem solving constructs that are most commonly found in games and other interactive applications It provides a hands on discussion of using C to create efficient solutions to difficult problems in a highly structured manner Full description

About the Author: Mike Dickheiser

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10 thoughts on “C++ for Game Programmers (Charles River Media Game Development)

  1. says:

    This is the 2nd edition, which adds 3 new chapters on Design Patterns, some STL customizations, and a very light discussion on scripting.Like the 1st edition, it should be mandatory reading for all C game programmers, but the new chapters don t really add much to justify buying it for owners of the previous book.

  2. says:

    its a good book

  3. says:

    I was extremely impressed with this book, it covers a wide range of topics that every Game Programmer should know, but also backs it up with very good examples.

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